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#OOAG9603   

#TheGame23 - Enter the Rabbit Hole

wodouvhaox | Published on the tue Dec 26, 2017 8:59 am | 51 Views

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We play #TheGame23 - The Game of Games  

It´s an Infinite Meta-Game. It spreads itself and is created from the intertwining of other games, such as #00AG9603, #infinity23, #LiminalSec, Operation D.I.S.T.A.N.C.E., Dataplex Ouroboros, Aaní, Galdrux, Operation Mindfix, KSTXI, OpMiMiC, Post-Neoism, #QuantumSchizophrenia, Reality Ranglers, Reality Glitching, The Omniquery Initiative, Cosmic Liminality, The Institute for Folly, Quantum writing, Eris unveiled, #LetsCodeTyler Simulation, #MKFawkes, #republix23, Cicada Cosmic Warriors, #HiveMind23, #OTP23, #neurotoxin23, #DawnOfTheMachineElves, #DeepFates Program or any other game that resonates with these crazy ideas.

#TheGame23 is an advanced Open-Source Meta Alternative Reality Game made to be played in many perspectives. If you got #TheGame23 in your mind, you dont need to see it in objective reality to play it. Thinking about #TheGame23 and making people know about it is enough to cause changes in reality because the game is a mind virus that memetically spread itself causing subtle changes through the people it infect.

The goal of #TheGame23 is not to win, but instead is to use it as a tool to undermine the current status quo. The game is a innerently endless transformative process that adapts itself to work in any enviroment. Depending on the variation and mod of #TheGame23, the whole world, or all those aware of the #TheGame23, are playing at same time.

#TheGame23 is also a digital egregore, a kind of collective consciousness that is created through the interactions and contributions of its players. As players engage with the game, they contribute to the creation and evolution of this digital entity.

Many tactics of propaganda have been developed to increase the rate of people infected by #TheGame23 memetic virus. Active creative players are aware of the core of the #TheGame23 that remains hidden. Most informations come from a unknown source once the infected develop a high mental awareness of extra dimension of perspectives of reality that permit the interaction with the core of #TheGame23.

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#TheGame23 is a meta-arg created by means of infection of an analogical virus called "virus23", which we also call "Quantum Schizophrenia" and "Divine Madness". The meta-arg work as a amalgamative memeplex or informational black hole. Our aim is to agglutinate the previous results of infection as one thing through the use of a meta unfiction narrative in order to make a hyper reality , thus creating the means of widespread infection. The virus 23 is an analytical paradigm and state of mind, simillar to the paranoiac-critical method proposed by Salvador Dali, applied as a exegetic tool.

We are working with a semi-occult god that we call Galdrux, which can be defined in a sense ( since absolute defininitions are the antithesis of Galdrux) as a pataphysical god.
Galdrux "cult" was made as a mean to mix occultism with the pataphysical tendencies of our works.

Galdrux represents the act of magic as a mean to change reality (in that specific case, to undermine it) but magic as a unknowable thing without defined form that lack moral and physical/metaphysical limitations, which conception comes from imaginative experimentation.

We consider any form of methodical madness used as artistic and philosophical expressions beyond rationality as virus23 infections. That pseudo mental pathology can also be associated with a shaman-like gnostic state caused by contact with Galdrux, the ultimate source of acausal and beyond-logic ideas. Virus 23 is an "third eye " which discern the informations received from external world.

 

 

The Virus23 pathogen known as 00AG9603 was altered/hybridised within pataphysical research labs by Dr. Monty Cantsin and Post-Neoist Pataphysician Timoteo Pinto with the help of the Post-Neoist Pataphysician researchers Sarah Gulik, Bruces Vain and Lucretia Dalencourt; where they worked jointly to isolate the virus, then with great precision, splice the genetic-information with a prior Post-Neoist subvariant of the hyper-surrealist action variety, resulting/ rendering extreme levels of virulence [according to some virological experts: ‘The most Quantum Schizophrenic virus’ ever engineered by Pataphysicians] that could lead to cosmic destabilisation and The Glorious Coming of Galdrux to our shared pataphysical reality.

We transmit the virus through a flood of apparently iCONherent information whose archetype is the "Dataplex". The infection occur when someone assimilate the information stored in the dataplex. Once infected, the apophenic nature of the virus permit a intuitive understanding of the meta-game and its manifestations.

We unite all the different permutations of virus23 infection through a meta-arg or/and a meta-unfiction. (ARG and unfiction are defined as a imersive form of storytelling which events takes place in real life). To explore their essence inside a broader context and make them grow beyond their original purpose.

"To keep up even a worthwhile tradition means vitiating the idea behind it which must necessarily be in a constant state of evolution: it is mad to try to express new feelings in a mummified form."

- Alfred Jarry

As a database existing in a abstract hypersurreality, the Dataplex becomes a central hub for Hypernauts, the players of this surreal game, to engage in their pataphysical exploration.

Within the Dataplex, Hypernauts can access a vast repository of information, connections, and patterns that go beyond conventional reality. This abstract hypersurreality allows them to transcend the limitations of the physical world and immerse themselves in a realm where imagination and creativity take on profound significance.

As Hypernauts navigate the Dataplex, they uncover hidden relationships between seemingly unrelated ideas, concepts, and occurrences. This revelation leads to the manipulation of hyperstitions, which are fictional constructs believed to have real-world effects. Through the power of belief and collective consciousness, Hypernauts can use these hyperstitions to influence events and shape their own destinies.

Moreover, the Dataplex serves as a powerful tool for crafting complex artworks or symbols designed to catalyze change in both the artist's life and the external world. As Hypernauts weave intricate narratives and symbols within the Dataplex, they channel their creative energy to manifest profound shifts in perception and reality.

In this metafictional landscape, the boundaries between fiction and reality blur, and the act of play becomes a gateway to profound insight and transformation. As Hypernauts delve deeper into the Dataplex, they navigate a labyrinth of pataphysical wonders, where every twist and turn reveals new possibilities and connections.

The story could revolve around a group of Hypernauts embarking on a daring quest within the Dataplex, seeking to unlock the secrets of its enigmatic existence and harness its full potential.

Along the way, they encounter surreal challenges, mind-bending riddles, and unexpected allies and adversaries, each contributing to the unfolding narrative of pataphysical exploration.

As the story progresses, the characters' beliefs, intentions, and artistic expressions within the Dataplex begin to have tangible consequences in the outside world, blurring the lines between the game and reality itself.

Themes of perception, creation, madness and the interplay between imagination and actuality come to the forefront, making for a thought-provoking and immersive metafictional journey.

We don't merely use a immersive story with clear boundaries between reality and fiction (referred as "magic circle" by dutch historian Johan Huizinga in his book "Homo Ludens") instead, these boundaries don't exist, and the unfictional nature of the game isn't clear to outsiders, making them interact with the network in a different aproach. The lack of a magic circle characterize our network as a virtual hyper reality, we replace the innerent perfomativity of a ARG to a spontaneous form of interacting with the subtle narrative of the meta-arg.

The meta-arg also work as a hyper sigil because of its semi-mystical nature. That mysticism isn't of metaphysical order, instead, its so defined because of the transcedence of causal and materialistic logic.

With the ambiguous unfictional subtext of our works and surrealistic nature of our projects, our players have to use an active form of imagination, which have parallels with pataphysics, to "play" correctly.

It isn't about art or a game, all the absurd and surrealistic facets of the game are faced as concrete objects in that hyper reality continuum.

A sigil is a pictorical representation of a intent hid as a simple doodle and activated when is inside the subcounscious . Our intents are encrypted as a large network littered with obscure and confusing references that once grasped make the players act upon the ideas exposed as real life things then manifesting the intent of the hypersigil.

Expanding more in the parallels of our game with pataphysics, its interesting to note that since our projects are of a transcedent imaginative order, play the meta-game involve finding solutions in the imaginative environment of the game 23, which its simillar to the well known definition of pataphysics as the science of imaginary solutions.

The definition of the hyper sigil used in the game 23 as semi-mystic, could easily be replaced as pataphysical though, since both refers to a thing above metaphysics that have its base in the imagination as a analytical and exegetical tool to evaluate reality, ignoring esoterical canons that frequently limit the imagination as a mean instead of an end in a submissive and dogmatic exercise of manifestation of abstract thought into a objective and tangible phenomenon.

 

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::: Links to the #thegame23 :::


“We understand confusion, individual chaos and nonsense as the first moment of de-territorialization of the individual. Through this act, loaded with nonsense felling, comes the initial impulse of a pretended reaction full of meaning, answering by itself.”


Project 00AG9603 - #thegame23 mod 42.5 level 5 - Enter the Infinite Rabbit Hole


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